Exclusive: ‘Halo’ Executive Producer Kiki Wolfkill On Shabana Azmi’s Casting, Gender Bias In Gaming Industry And More
Last week was quite a surreal experience for me. For starters, I got to speak to Shabana Azmi, an actor par excellence, about possibly the coolest gig of her illustrious career. She’s playing Admiral Margaret Parangosky in Paramount+ eponymous adaptation of the popular gaming franchise Halo, which boats of some strong female characters and colour-blind casting. And then I got the chance to know more about what went into adapting Halo for the screen from the show’s executive producer and a game developer herself, Kiki Wolfkill. Now the more you know about Kiki and her career, the more you’re impressed by how she’s managed to score in a field that is predominately considered male dominion. You might not know of her, but if you’re even a little into video games, you’ve definitely played something she’s worked on, like the car racing game, Midtown Madness, and of course, Halo. I was eager to pick her mind about the series, what went into in the casting of the characters that were taken from the game and books and that were newly introduced just for the show. And most importantly, this was going to be a chat about who, whether it is the world of gaming or producing, gender bias might’ve once had infinite lives, but is now no longer an unwinnable level. We’re getting there!
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Excerpts from our conversation:
Q: You understand the gaming industry like few do. What were the non-negotiables for you when it came to adapting Halo for TV?
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Q: Shabana Azmi spoke about the colour-blind casting of the show. Can you tell us more about casting her as Admiral Margaret Parangosky?
Q: You belong to fields that have had rampant gender bias for years now. Have you noticed a shift for the better? Do you see the gender-blind trend catching on in the future?
Kiki: I do see things changing for the better. I will say we have quite a ways to go, but I do see things changing in this virtual circle. And I’ll come at it from the context of gaming first, where the more diversity you have in making games, the more diversity you have represented in the game, and the more included diverse gamers feel. And I think for a long time, game development didn’t feel like a space that inclusive. It didn’t feel like a place where, you know, a woman felt she could come in and thrive. I think that’s been the big change.
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Early on, and I could talk about this forever, it was all, “Oh, how do we just hire more women?” That actually isn’t it. It was about, one, how to get more women excited about getting into making games and, two, how do you make the industry a place where they can really thrive? So it’s not just about getting women or more diverse candidates in the doors. It’s about how do you make it a place that feels good to be so that they can actually build their careers there. And I see all of that getting better.
I also believe the more we see games that are sort of a little bit out of the mould and feel more inclusive, the more audiences are going to recognize that that may be a career path for them.
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According to the official synopsis, Halo, the series from Paramount+ is a “dramatizing of an epic 26th-century conflict between humanity and an alien threat known as the Covenant, and will weave deeply drawn personal stories with action, adventure and a richly imagined vision of the future.” The story primarily revolves around a genetically engineered super-soldier Master Chief John-117 played by Pablo Schreiber and his artificial intelligence (AI) companion, Cortana, voiced by Jen Taylor who reprises her role from the video game series. Halo the series also stars Natascha McElhone, Yerin Ha, Bokeem Woodbine, Jen Taylor, Shabana Azmi, Bentley Kalu, Natasha Culzac, Kate Kennedy, Danny Sapani, Olive Gray and Charlie Murphy. It’s all set to release on March 24 and can be watched in India on Voot Select.